HAULTOOLS / WORK IN PROGRESS

What we're building right now.

This is the public development board for HaulTools. Every workstream shown below is actively moving forward, with each status badge showing its current development phase.

ATS TARGET1.61.1.x
DEVELOPMENTACTIVE
LAST UPDATEDSEP 16, 2026
RELEASE RULETEST FIRST
OVERALL DEVELOPMENT PROGRESS75% COMPLETE
01 / CURRENT DEVELOPMENT

Active workbench.

Every workstream below is active development. Status badges show whether each system is being implemented, tested, validated, polished or actively maintained.

ACTIVEWIP-02
WALK MODE / STABILITY

Walk damage & transition protection

Continue hardening F12 enter/exit transitions and preventing physical Walk Mode contact from turning into truck, trailer or cargo damage after the driver returns to the cab.

  • Truck/trailer contact guards.
  • Re-entry damage-state cleanup.
  • Crash/freeze protection around Walk Mode transitions.
TESTINGWIP-03
DRIVER NETWORK / TELEMETRY

Verified delivery leaderboard

HaulTools links the ATS client to a Driver Profile and submits completed-job mileage from the truck odometer while excluding normal freecam/teleport inflation.

  • Active-job mileage only.
  • Freecam and implausible-jump filtering.
  • Completed deliveries tied to the correct Driver Profile.
ACTIVEWIP-04
ATS 1.61.1.x

Native compatibility pass

Telemetry, native UI, economy, dispatch routing, controls and internal ATS integrations continue to be checked against the current 1.61.1.x executable family as SCS changes the game.

  • Native telemetry + economy.
  • Multi-stop navigation and payouts.
  • Input/UI compatibility and performance.
ACTIVEWIP-05
DISPATCH / MULTI-STOP

Route workflow refinement

True Multi-Stop remains a core system. Current work focuses on smoother route progression, dependable GPS handoffs, restart persistence and keeping the whole workflow fast enough to stay out of the driver's way.

  • Short 3–6 stop routes.
  • Real ATS bank payouts per stop.
  • Reliable stop progression and saved state.
02 / PROVEN WORKING SYSTEMS

Foundation already working.

These systems are already operating in the current HaulTools platform and have been proven in live ATS testing.

01
UPDATED INTERACTIVE CB

17,588 prerecorded dialogue clips power context-aware driver chatter, dispatch interaction, PTT microphone workflows and city-aware responses through HaulTools' packed OGG audio system.

02
CB ECHO PROCESSING

The new Echo layer is active on driver and dispatch transmissions, giving prerecorded CB traffic a more authentic over-the-air radio character.

03
NATIVE FLEET + ECONOMY

Live ATS economy reads, driver trips, salary behavior, firing integration and fleet-state hooks are connected directly to the game instead of running as isolated fake data.

04
NATIVE HOS / ELD

Duty-day tracking, logbook status, rest and break workflows, and automatic on-duty annotations operate as part of the HaulTools simulation stack.

05
PRIVATE BETA ACCESS

Invite-only Beta download route with protected access and deployment verification.

06
OWNER STUDIO

Hidden administrator workspace for site building, profiles, leaderboard data, Beta access, maintenance controls and audit history.

07
DRIVER NETWORK

Public Driver Profiles with profile pictures, About Me, favorite screenshots and ADMIN identity.

08
ATS 1.61 BASE PORT

Core telemetry, UI and operational systems moved onto the 1.61.1.x game branch.

03 / HOW WIP UPDATES WORK

No fake roadmap dates.

HaulTools development follows what can actually be proven in ATS. A feature can move backward from testing if a game update, crash, performance regression or compatibility issue appears. The status on this page reflects active development—not a guaranteed release date.

HAULTOOLS / STATUS LEGENDLIVE DEVELOPMENT

ACTIVESystem is working or actively maintained while development continues around it.

IN DEVELOPMENTImplementation is actively changing.

TESTINGFeature exists and needs real ATS testing.

VALIDATINGCross-system or backend behavior is being verified.

POLISHINGCore behavior works; workflow/UX is being refined.

FOLLOW DEVELOPMENT

Test it. Break it. Make it better.

Patreon supports active HaulTools development. Discord is where testing feedback and release discussion happen.